Top-Down Metroidvania
Caustic Bloom combines the non-linear, ability-gated exploration with a top down
perspective and combat for a fresh take on a beloved genre.
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Health = Ammo
You have just one resource to manage: Jelly. As you fire off projectiles, you are
firing off pieces of yourself. When you destroy an enemy, they drop jelly blobs for you
to collect. As you collect more jelly, the larger you become. The more jelly you fire off,
the smaller you become.
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Swap Colors
As you progress through the game, you will gain new abilities for yourself. One of the
most notable being the color swap abilities, which can wildly change how your character
plays, depending on what color you are currently in.
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Random Path Generation
While the map stays the same, blocked paths and passageways abound and can change
playthrough to playthrough. You may find your way through the first time you play, only
to find that door blocked by debris the next time through.
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Devlogs
Check out my YouTube Channel
for more devlogs & updates!
I Made My Game FEEL Good
I'm Making A Video Game!
Crafting A New Kind Of Metroidvania | Devlog #0
Creator
Nick Iles
Nick is the solo developer for Caustic Bloom. He is also the co-creator of the game
"Backpack Boy".
See everything else I'm up to at NilesGames.com.
Links
Join My Mailing List
Join the mailing list to receive development updates & announcements.
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Contact Me
Send me an email at nick@nilesgames.com,
or shoot me a message below.
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